WELCOME TO DICE ON THE HILL
CONFIRMED XMAS OPENING TIMES at DICE ON THE HILL
Tonight 4th December – OPEN .. 6.30 – 9.30pm.
Weds 11th December – OPEN .. 6.30 – 9.30pm.
Weds 18th December – OPEN .. 6.30 – 9.30pm.
Weds 25th December – CLOSED – NO SESSION.
Weds 1st January – CLOSED – NO SESSION.
Weds 8th January – OPEN .. 6.30 – 10pm.
Join our DISCORD server here https://discord.gg/UC5CERk
12 months Society accounts – click here to view.
Dice on the Hill Tabletop Gaming Society is a community of people who love to play and discover games.
We are based in Shrewsbury House, on top of Shooters Hill. One of the highest points in London.
Sessions are Every Wednesday (£3 per person)
6:30 pm – 9:30 pm
Shrewsbury House – Room 2, Bushmore Crescent, Shooters Hill, London SE18 3EG
We offer opportunities to discuss and meet players of the games you already know and love, as well as opportunities for finding and trying games you never knew existed.
The games we cover are of all sorts, from the simple to the insanely complex. We play role-playing games, card games, strategy games, war games, dice games, and board games, we’re always open to trying the new and unknown!
We work together to set up times for games, so don’t get discouraged if we aren’t playing a game that you think is awesome. Just suggest the game at a meeting, and we’ll work on a day when interested people can get together and play!
Anybody aged 12 or over can join, so get ready for laughter and adventure in a world of games!
Simon...."Victory with just seconds to spare. Talk about great timing. Great game tonight." Jo..... "Expertly done. Riding the sustained injuries while inflicting loads more and nabbing objectives. Shame about lil' Wolverine getting eaten". Simon.... "It felt...
THERE CAN BE ONLY ONE!...........A small break where Magrat & storm both invest time & Gold in potion making, Lena searches for a leech that walks in sunlight & Stryker is guided by an arrogant elf in skills that will hopefully enable him to assume the...
Quite a cramped map for tonights game. Only six tiles, but with four spawn zones. With that many zombies coupled with numerous objectives to nab nearly all the survivors reached the exp limit. Early on I succumbed to uncharacteristic boldness in the Mall, and saw one...
A brief(ish) synopsis.... After dispelling the magical flames the Storm (Sorcerer) & Magrat (village Witch/Mystic) managed to trigger, & more importantly ESCAPE, a gas trap in the corridor...& promptly ran when they saw a few bones laying midway along it...
Our toughest game in a long time. I had two characters succumb to the zombie horde, other folk struggled on with a bite or two with one riding the edge of death. I do think we did well though. A stand out performance from Anton, seeing complimentary individual moves...
Tonight's game was odd in a few ways. Being deprived of the trebuchet we got more stuck into close fighting than we have done recently. Some peculiar luck spikes early on, with the very first spawn card revealing a new abomination, the tough and deceptively fast Troll...
Our three intrepid adventurers were hired by a local fixer in Waterdeep, known as The Spider, who tasked them with stealing Lord Andirel's prized possession, a solid silver Raven - the catch? He only puts it on display during his lavish (and heavily guarded) parties....
Meanwhile the two remaining drow over by the slave pen had recovered Mac’s unconscious body from the webs, and held short swords to his throat. Ilvara, still hovering in the air in levitation, commanded once again, “surrender, or your companion will die, NOW!’. It was...