TABLE 1 – Dragon Warriors (RPG)

Table Organiser: Jon Blade

NEXT SESSION
Wednesday 20th November 2019
6:30 pm – 9:30 pm

Keep up to date by following the Campaign Journal. 

Sessions #53-54 / The Elven Crystals – Table 1 – Dragon Warriors

THERE CAN BE ONLY ONE!………..A small break where Magrat & storm both invest time & Gold in potion making, Lena searches for a leech that walks in sunlight & Stryker is guided by an arrogant elf in skills that will hopefully enable him to assume the mantle of ‘The Hooded One’ a champion of the wild & fey…This was bought to a sudden end as tthe group (Minus Stryker) were teleported to the tower of Karvala, a being of almost ultimate power in the world of Legend, who informes the group that he is bored & requires amusement, a fight to the death would do the trick with the victor being gifted a one use spell of their choice.

Swiftly alliances were forged & an arena created, a volcano surrounded by forest inhabited by bears with the characters appearing at random spots. The Barbiebarian swiftly showed her prowess by…failing all but one of her attacks, Lena the Warlock/demonologist leech wannabe was somewhat more devastating using NO spells just that nasty ol’ axe, Storm made use of his trapped gargoyle to scout until it was shot by Azemar the Elementalist who in turn got eaten by a bear, leaving the dark horse of the event Magrat JUST lasting a lil longer than the others before she would have been dropped from the sky by the gargoyle…of course all was a facsimile & none were hurt, just their magically created dopplegangers but still amusement was paid for, spells bestowed & at their request the group were teleported to a different part of the world to engage in some pyramid looting….what could go wrong?

Sessions #41-52 / The Elven Crystals – Table 1 – Dragon Warriors

A brief(ish) synopsis….
After dispelling the magical flames the Storm (Sorcerer) & Magrat (village Witch/Mystic) managed to trigger, & more importantly ESCAPE, a gas trap in the corridor…& promptly ran when they saw a few bones laying midway along it deciding to await the return of the Archer & the Warlock. Meanwhile Lena (the warlock/Demonologist/vampire wannabe) & Stryker the Archer found the home of Knutt the somewhat unhinged & violent forester & dropped him like a sack of spuds pausing only to give an empowering speech to his abused wife….before KOing her as well & returning to the castle with both, a medieval ubereats for vampires & then FINALLY returning Clothilda to the village & her grateful father. Magrat conferred with Sylvi, the local Cunning woman who, with the aid of a certain tea, managed to free Lena from her bloodthrall to Valyane (the vampire) HOWEVER as yet unknown to the party the tralldom was a willing choice by Lena who only agree’s to being freed so she may find another more powerful leech to learn from, watch this space for further development of THAT story.
Returning to the castle after resting up the group decide to confront Valyane, aware that he is a powerful opponent they spent much time planning…none of which survived first contact with the enemy, Lena decided to NOT be part of it as she would be way too susceptible to Valyane’s domination/charm effects but the party was only able to access his lair one or two at a time & found he was hopped up on psycho woodcutter blood, expecting the cultured arrogant veneer he had previously shown the berserk powerfully strong leech nearly caused their undoing…nearly! wounds were taken & the leech turned into a red mist that was absorbed by the two handed sword that he casually swung single handedly…..& then they departed leaving the prisoners they had heard tell of unrescued & forgotten to continue the quest for the last section of the crystal, even so, the land surrounding the forest seemed livelier despite it being winter, evil had been given a spanking & the power of Rimfax had been thwarted, at least for a while
Magrat leads our group of murderhobos south to a fishing village where the magical trail they had been following vanishes, the traditional surly villagers avoid the party, closing doors or fleeing as they approach & after a miscommunication from Magrat offering to make the innkeeper ‘feel better’ (He looked tired) leading his wife to fell less than well disposed toward the group the party are all but ostracized with only one person making an effort to be friendly, he introduces himself as Captain Rakehell (I pictured him as a Brian Blessed type character) recently washed up as his ship, the Rogue Princess, was wrecked somewhere nearby despite the lighthouse being clearly visible in the storm, further investigation of the area revealed that the village had turned to wrecking ships rather than fishing & eventually they found & interrupted a ritual with the last of Rakehells crew being a snackrifice to a huge sea creature, & on his chest is the final piece of the crystal
Combat ensues, the cultist priest manages to paralyse Lena Rakehell & Magrat, Storm was out of spells & Stryker…..shot the snackrifice thus completing the ritual & allowing the creature to attack those on shore HOWEVER Magrats powers do not reqire chants or gestures like other spellcasters & even while paralysed she snatched victory from the jaws, & tentacles, of defeat using telekenesis to snaffle the crystal while strker took care of the priest before he could unleash any more foul magics upon them, then Storm snatched up a scroll from the downed priest & while barely understanding it power only that it was destructive in nature unleashed a BLAST of energy that sore wounded the creature but also caused the cave to collapse with the group, now freed from paralysis with the death of the caster, barely able to escape
Joining the final section of the crystal caused a portal to another realm to open, Elvaron instructs them to find Albus (yes this was written BEFORE Harry Potter) which is in Elvarons tomb, guarded by an IMMENSE demonic wolf that sets about digging its way into the barrowmound as the party loots the corpse (with permission) while they search a fragment of Rimfaxes power manifests in a final effort to thwart the party, Capt Rakehell after realizing he is unable to harm the being, snaffles one of the items & sneaks out, once more the group prevailed using the power of Albus (Elvarons sword) & managed to sneak out just ahead of the Demon in wolf form & returning Albus to the land of Ereworn where its power reinforces the magic of the land….& there was much rejoicing

Session #40 / The Elven Crystals – Table 1 – Dragon Warriors

SINGS “Don’t you know, you never split the party” SO after a LOT of discussion, both in character & out, of the merits of what type of person would be tastiest for their newest friend The new Warlock Lena & the Archer decided to set out back through the forest to see if they could maybe track down Knutt (The violent husband of Knuttella) or …um….ANYONE unfortunate enough to cross their path, they DID find a cottage trying to sneak away on animated stilt legs (Shades of Baba Yaga methinks) so instead of leaving it well alone Lena pushed the big red button & knocked on the door…combat then ensued with the hut flipping over onto the unfortunate warlock & attempting to devour her with its stake lined insides, Stryker, the ARCHER the BEST SHOT in the party with his BOW a well known DISTANCE weapon obviously ran up onto the animated cottage & proceeded to melee it getting pinned underneath & turned into pavement pizza fortunately the Warlock using NO spells managed to jump out of the window & used her enchanted battleaxe to turn the cottage into kindling. Meanwhile the rest of the group explored the castle in the hope of finding some prisoners to feed to their Master….er….new best buddy, using spells they discovered a secret room filled with undead servants standing motionless next to an abandoned banquet table loaded with silver plates & such, also a cupboard stacked with assorted junk stockpiled over many years, they managed to purloin a couple of magical looking trinket (a dark potion & a mummified hand with a magical ring upon it) without it all collapsing on them kerplunk/jenga style AND a way onwards, a corridor concealed by a fireplace with a magical fire flickering within, the sorcerer used his new Dispel enchantment to quell the flames. Do the party find any captives of the evil Duke Darion? are the prisoners to suffer a fate worse than that which they endure currently? & will the Warlock heal the archer or let him continue looking like a pizza? find out in september in DRAGON WARRIORS
Previous Sessions Overview

Previous Sessions Overview

08/05/19 So, the assassin somehow infiltrated the ranks of the party. They just couldn’t suck an accusations on him, and he had already fenced the stolen party funds by investing in local real estate. As it happens his skills may come in handy as they now try to save...

read more

Follow Us

Table 1 in play

What is Dragon Warriors?

Dragon Warriors is a classic british fantasy roleplaying game, perfect for novice players young or old.

Enter a world of magic, folklore and danger. Here, superstition covers peoples’ lives like autumn mists cover the moors, and terrifying monsters with bizarre powers lurk in the shadows. The king is a weakling, barons scheme against each other, and lordless knights, back from the Crusades without the honour or riches they were promised, roam the countryside in search of adventure – or prey.

Ruined castles and barrows are the lairs of the supernatural, or newer, more sinister masters. Labyrinthine underworlds lie forgotten below ancient temples and city cellars. The dark places of the world hold riches for those who would search for them, and the keys to great power, and death.

These are the Lands of Legend, and they need heroes. Brave knights, courageous barbarians, cunning sorcerers, mystics trained in the powers of mind and body, sword-wielding warlocks, elementalists who command the fabric of reality itself, and assassins trained to bring death to the deserving. All these will be your comrades on the path to glory – and perhaps your enemies too.

Will you accept the challenge of Dragon Warriors?

Join us Now

Contact us to discuss a place at your preferred game, or just turn up on the day and there’ll be something fun to play!