TABLE 2 – Zombicide (Board Game)

Table Organiser: Jolian Bane

NEXT SESSION
Wednesday 9th October 2019
6:30 pm – 9:30 pm

Keep up to date by following the Campaign Journal. 

Session #44 / Green Hoard – Table 2 – Zombicide

Tonights mission was to channel all the zombies into a river that ran down the middle of the table. We snagged one objective that allowed us to shift a spawn point into it early on, the other one we needed was the very last one we had to try. A few of us took a zombie slap, but think we were more surgical in our zombiciding than panicked…. mostly. Certainly helped that we had a couple of people lobbing stones and boulders with a trebuchet. In one peculiar spike of good luck one character alone managed to accurately crush four abominations with boulders, despite no one seeing the target to better direct the shot. Next week we get to take advantage of funnelling the zombies into the river by flooding the place from a position of safety, if we can reach it first.

Session #43 / Green Hoard – Table 2 – Zombicide

Peculiar spiky luck in tonights game. With 10 objectives on offer including two special ones shuffled in, having the two important ones be revealed first was odd. Even with that though there was still a lot of hard work to put in. The constant struggle featured large – the urge to be bold, for glorious action, against the caution that would keep a person safe from harm. Even when that equation goes awry it can often be remedied by others throwing themselves into the mix, but sadly tonight we had to mourn (by chuckling) at one hero whose boldness outstretched their capacity. Other heroes took a knock or two, but not enough to succumb to their wounds. We pulled off a stunning victory in amazing time. Everyone did well, swapping items, keeping apace with experience points to evenly slap down threats, being aware of the turn order in how we could support each other. Some top tier gaming all round. :slight_smile:

Session #42 / Green Hoard – Table 2 – Zombicide

Amazing session. Getting in two smaller games was risky, if either had dragged on we could easily have run out of time. Instead we had to cheat to make it harder for us, stretching out the second game. Great mix of bold and tactical decision making. Lots of weapon swapping to maximise what we could collectively unleash on the green horde. Not that it all went our way, the first game several of us were severely wounded, the second less so but only through daring heroics saving each other. Still grinning at Wolverine valiantly making a last stand, intended to sacrifice himself while the rest of us fled, only for Wonder Woman to grab him and pull him away from a group of walkers so we could all leg it together. :slight_smile:

Session #41 / Toxic City Mall – Table 2 – Zombicide

Session #41 / Toxic City Mall – Table 2 – Zombicide

4/9/19 Really good game. Unlucky risotto to begin with. Looked like calamity and death at one point, who'd have thought Hannibal Lector would be so unlucky with his signature nightstick, but some heroic endevours and genius thinking mitigated that. Quite lucky getting...

read more
Session #40 / Toxic City Mall – Table 2 – Zombicide

Session #40 / Toxic City Mall – Table 2 – Zombicide

Quite a cramped map for tonights game. Only six tiles, but with four spawn zones. With that many zombies coupled with numerous objectives to nab nearly all the survivors reached the exp limit. Early on I succumbed to uncharacteristic boldness in the Mall, and saw one...

read more
Session #39 / Toxic City Mall – Table 2 – Zombicide

Session #39 / Toxic City Mall – Table 2 – Zombicide

Double victory. Hurrah!! On the newbie table 2 new players picked up the rules and performed like seasoned veterans. It was close, and we had taken a few bruises on the way, but we escaped down the sewers in the nick of time. With the Pros, Toxic city mall was great...

read more
Session #38 / Toxic City Mall – Table 2 – Zombicide

Session #38 / Toxic City Mall – Table 2 – Zombicide

A glorious victory. A close one, paid for in blood, only some of it our own. We were faced with a quandary early on, to open the door to the mall and let the toxic denizens out even though we weren't ideally equipped to defeat them, or push on elsewhere. We chose the...

read more
Session #35 / Black Plague, Dracula – Table 2 – Zombicide

Session #35 / Black Plague, Dracula – Table 2 – Zombicide

Total victory tonight. Behind the scenes Dracula had bewtiched some lovely necromancers. Tasked with capturing villagers to take back to him, they failed utterly as each necromancer was tidily destroyed. As were a pair of abominations. An artful mix of caution,...

read more
Session #34 / City Mall – Table 2 – Zombicide

Session #34 / City Mall – Table 2 – Zombicide

Tonight didn't go as well as it could. Could have been worse though, it could have been raining. We got unlucky early on, with both abominations turning up. Each of us having turns where the dice laughed at us. Made up for last week, with no-one taking a wound. This...

read more
Session #33 / City Mall – Table 2 – Zombicide

Session #33 / City Mall – Table 2 – Zombicide

This Wednesday being two flavours of Zombicide, been going through spawn and weapon decks making them right for the occasion. Black Plague, the fantasy version, will have regular zombies, nothing too weird. A good scenario though. Involves a hunt for keys through...

read more
Zombicide – Previous Sessions Overview

Zombicide – Previous Sessions Overview

22/05/19 Great fun tonight. Killing zombies against the clock. Quite a remarkable night of Zombicide all round, memorable in “club history”.  Adding the spawn cards for Lost Zombivors (bitten survivors that had succumb to plague) to the deck, I purposefully inserted...

read more

Follow Us

Table 2 in play

What is Zombicide?

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer’s website, or create your own!

Join us Now

Contact us to discuss a place at your preferred game, or just turn up on the day and there’ll be something fun to play!