TABLE 2 – Zombicide (Board Game)

Table Organiser: Jolian Bane

Wednesday 12th June 2019
6:30 pm – 9:30 pm

Keep up to date by following the Campaign Journal. 

Session #35 / Black Plague, Dracula – Table 2 – Zombicide

Total victory tonight. Behind the scenes Dracula had bewtiched some lovely necromancers. Tasked with capturing villagers to take back to him, they failed utterly as each necromancer was tidily destroyed.
As were a pair of abominations. An artful mix of caution, boldness, cunning and luck saw the heroes pull through.
Wasn’t without upsets though, a pair of heroes were on the edge of death and danced precariously about that edge for the last few turns. At the last Dracula himself appeared, joined by several lupine children of the night. Had he lasted he’d have stripped equipment from his hunters before turning to mist to float away. Instead he got his face shredded by powerful magics. All the magic animating the rest of the zombies leeched away, and they all lived happily ever after.
Next week we dive further into the toxic city mall.

Session #34 / City Mall – Table 2 – Zombicide

Tonight didn’t go as well as it could. Could have been worse though, it could have been raining.
We got unlucky early on, with both abominations turning up.
Each of us having turns where the dice laughed at us.
Made up for last week, with no-one taking a wound. This time we were a bloody mess. Lucky someone learned the Medic skill, that started to shift the balance.
Image result for zombivoreIn the end, time defeated us. Or rather, time did before the zombies would have done. In the red zone so the zombies were arriving in big numbers, that meant extra activations from not having enough zombies to place down would have been happening more often. All it would have taken was for one of us to go down permanently, to have less offence to smack the zombies with, we may have started falling like dominoes.
Or maybe we’d have snuck in to grab that last objective(helicopter parts), whacked a zombivor to snag a 2nd gasoline to power up the copter and get outta there.
It was a tough one.
And we’re giving it a second go next week.
And we shall triumph.

Zombicide – Previous Sessions Overview

22/05/19 Great fun tonight. Killing zombies against the clock. Quite a remarkable night of Zombicide all round, memorable in “club history”.  Adding the spawn cards for Lost Zombivors (bitten survivors that had succumb to plague) to the deck, I purposefully inserted...

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Table 2 in play

What is Zombicide?

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer’s website, or create your own!

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Contact us to discuss a place at your preferred game, or just turn up on the day and there’ll be something fun to play!