TABLE 2 – Zombicide (Board Game)

Table Organiser: Jolian Bane

NEXT SESSION
Wednesday 20th November 2019
6:30 pm – 9:30 pm

Keep up to date by following the Campaign Journal. 

Session #48 / Green Hoard – Table 3 – Zombicide

Simon….”Victory with just seconds to spare. Talk about great timing. Great game tonight.”
Jo….. “Expertly done. Riding the sustained injuries while inflicting loads more and nabbing objectives. Shame about lil’ Wolverine getting eaten”.
Simon…. “It felt inevitable we would win at the end but you’re right a few of us only needed one more wound and it was over. Rode our luck perhaps? Had it gone wrong we could always have blamed the dice!”
Jo…. “Moments like scrabbling away from the bigger zombies are great for keeping us humble. I think at the last it was Anton’s keen eye on the goals scored us a victory, directing our trebuchet action to clear a path for him to wiggle through to the last objective. As the big guys closed in on the rest of us, we have to imagine the victory does something to the magics directing them so we get our celebration, hairy Dwarves playing a “yub nub” tune on goblin skulls.”

Session #47 / Green Hoard – Table 3 – Zombicide

Quite a cramped map for tonights game. Only six tiles, but with four spawn zones. With that many zombies coupled with numerous objectives to nab nearly all the survivors reached
the exp limit. Early on I succumbed to uncharacteristic boldness in the Mall, and saw one of my chaps bitten and have to struggle on as a zombivor.

I blame the heat for that not being my only mistake, luckily I wasn’t alone and my slack was more than made up for. The fighting was incessant but seemed to go so well it was as if we’d played the game a lot, or something.

We bled occasionally but were fortunate to have a medic amongst us. With minutes left before we had to pack up we breached the goal, a police station, and made off with the fancy weapons stored in there. Total victory.

 

Session #46 / Green Hoard – Table 3 – Zombicide

Our toughest game in a long time. I had two characters succumb to the zombie horde, other folk struggled on with a bite or two with one riding the edge of death. I do think we did well though. A stand out performance from Anton, seeing complimentary individual moves and how the group could push towards our goals a turn or two ahead.

We found the bottle of dragon bile and flaming torch early on and guarded them in preparation for the great Troll turning up, so that only lasted a couple of turns. The few other abominations that rocked up lasted longer but only to fall to our stronger heroes. In the end we managed to scavenge our objectives and make it to the trebuchet, with several people managing it to unleash rock upon rock until we blasted the city clean of spawn zones, pulling of a hard won victory.

Session #45 / Green Hoard – Table 3 – Zombicide

Session #45 / Green Hoard – Table 3 – Zombicide

Tonight's game was odd in a few ways. Being deprived of the trebuchet we got more stuck into close fighting than we have done recently. Some peculiar luck spikes early on, with the very first spawn card revealing a new abomination, the tough and deceptively fast Troll...

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Session #44 / Green Hoard – Table 2 – Zombicide

Session #44 / Green Hoard – Table 2 – Zombicide

Tonights mission was to channel all the zombies into a river that ran down the middle of the table. We snagged one objective that allowed us to shift a spawn point into it early on, the other one we needed was the very last one we had to try. A few of us took a zombie...

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Session #43 / Green Hoard – Table 2 – Zombicide

Session #43 / Green Hoard – Table 2 – Zombicide

Peculiar spiky luck in tonights game. With 10 objectives on offer including two special ones shuffled in, having the two important ones be revealed first was odd. Even with that though there was still a lot of hard work to put in. The constant struggle featured large...

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Session #42 / Green Hoard – Table 2 – Zombicide

Session #42 / Green Hoard – Table 2 – Zombicide

Amazing session. Getting in two smaller games was risky, if either had dragged on we could easily have run out of time. Instead we had to cheat to make it harder for us, stretching out the second game. Great mix of bold and tactical decision making. Lots of weapon...

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Session #41 / Toxic City Mall – Table 2 – Zombicide

Session #41 / Toxic City Mall – Table 2 – Zombicide

4/9/19 Really good game. Unlucky risotto to begin with. Looked like calamity and death at one point, who'd have thought Hannibal Lector would be so unlucky with his signature nightstick, but some heroic endevours and genius thinking mitigated that. Quite lucky getting...

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Session #40 / Toxic City Mall – Table 2 – Zombicide

Session #40 / Toxic City Mall – Table 2 – Zombicide

Quite a cramped map for tonights game. Only six tiles, but with four spawn zones. With that many zombies coupled with numerous objectives to nab nearly all the survivors reached the exp limit. Early on I succumbed to uncharacteristic boldness in the Mall, and saw one...

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Session #39 / Toxic City Mall – Table 2 – Zombicide

Session #39 / Toxic City Mall – Table 2 – Zombicide

Double victory. Hurrah!! On the newbie table 2 new players picked up the rules and performed like seasoned veterans. It was close, and we had taken a few bruises on the way, but we escaped down the sewers in the nick of time. With the Pros, Toxic city mall was great...

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Session #38 / Toxic City Mall – Table 2 – Zombicide

Session #38 / Toxic City Mall – Table 2 – Zombicide

A glorious victory. A close one, paid for in blood, only some of it our own. We were faced with a quandary early on, to open the door to the mall and let the toxic denizens out even though we weren't ideally equipped to defeat them, or push on elsewhere. We chose the...

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Session #35 / Black Plague, Dracula – Table 2 – Zombicide

Session #35 / Black Plague, Dracula – Table 2 – Zombicide

Total victory tonight. Behind the scenes Dracula had bewtiched some lovely necromancers. Tasked with capturing villagers to take back to him, they failed utterly as each necromancer was tidily destroyed. As were a pair of abominations. An artful mix of caution,...

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Session #34 / City Mall – Table 2 – Zombicide

Session #34 / City Mall – Table 2 – Zombicide

Tonight didn't go as well as it could. Could have been worse though, it could have been raining. We got unlucky early on, with both abominations turning up. Each of us having turns where the dice laughed at us. Made up for last week, with no-one taking a wound. This...

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Session #33 / City Mall – Table 2 – Zombicide

Session #33 / City Mall – Table 2 – Zombicide

This Wednesday being two flavours of Zombicide, been going through spawn and weapon decks making them right for the occasion. Black Plague, the fantasy version, will have regular zombies, nothing too weird. A good scenario though. Involves a hunt for keys through...

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Zombicide – Previous Sessions Overview

Zombicide – Previous Sessions Overview

22/05/19 Great fun tonight. Killing zombies against the clock. Quite a remarkable night of Zombicide all round, memorable in “club history”.  Adding the spawn cards for Lost Zombivors (bitten survivors that had succumb to plague) to the deck, I purposefully inserted...

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Table 2 in play

What is Zombicide?

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer’s website, or create your own!

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Contact us to discuss a place at your preferred game, or just turn up on the day and there’ll be something fun to play!