TABLE 5 – AVAILABLE
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Table Organiser: TBC

NEXT POSSIBLE SESSION
Wednesday 4th September 2019
6:30 pm – 10 pm

This table is available. We need YOU. You could use it to run a game for one night, or set up an epic campaign that takes years.
Bring your own group of players, or advertise your game to our growing membership. Anything goes.
If you book it then they will come. 
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Session #39 / Toxic City Mall – Table 2 – Zombicide

Session #39 / Toxic City Mall – Table 2 – Zombicide

Double victory. Hurrah!! On the newbie table 2 new players picked up the rules and performed like seasoned veterans. It was close, and we had taken a few bruises on the way, but we escaped down the sewers in the nick of time. With the Pros, Toxic city mall was great...

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Session #5 / The Sunless Citadel – Table 3 – D&D 5e

Session #5 / The Sunless Citadel – Table 3 – D&D 5e

The citadel echoed with the distant sound of panicked goblins. The party carefully made their way back to the entrance door leading to the Kobold’s area, now intent on getting some energy back and achieving a short rest. Being well away from the goblins did not...

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Session #4 / The Sunless Citadel – Table 3 – D&D 5e

Session #4 / The Sunless Citadel – Table 3 – D&D 5e

The goblin cowered, and pleaded for its life. It was fortunate the party were in a forgiving mood. There was no killing blow. Seeing the possibility it could survive, the pathetic creature tried its luck.  “I will help you” it said. “I guide … take to Leader … to...

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Session #38 / Toxic City Mall – Table 2 – Zombicide

Session #38 / Toxic City Mall – Table 2 – Zombicide

A glorious victory. A close one, paid for in blood, only some of it our own. We were faced with a quandary early on, to open the door to the mall and let the toxic denizens out even though we weren't ideally equipped to defeat them, or push on elsewhere. We chose the...

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Session #3 / The Sunless Citadel – Table 3 – D&D 5e

Session #3 / The Sunless Citadel – Table 3 – D&D 5e

The party successfully bargained with the Kobold Queen and were offered a prize upon return, but only if they were to rescue Calcryx the dragon. The key, could be that prize. The queen gave them leave to rest before their dangerous journey into goblin territory. As...

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Session #2 / The Sunless Citadel – Table 3 – D&D 5e

Session #2 / The Sunless Citadel – Table 3 – D&D 5e

A rope was tied round one of the ruined pillars and disappeared over the edge of the chasm, leaving the group in no doubts as to where the missing adventurers had gone. After a quick assessment, Mac swung himself over the edge using the same rope and climbed down to a...

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Session #1 / The Sunless Citadel – Table 3 – D&D 5e

Session #1 / The Sunless Citadel – Table 3 – D&D 5e

It is Midwinter in the prosperous village of Oakhurst. Always a very tolerant society, outsiders are more than welcome, as long as they don’t get caught halfway out of someone else’s window. Unfortunately that is exactly what happened to Mac, a young tiefling rogue on...

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Session #35 / Black Plague, Dracula – Table 2 – Zombicide

Session #35 / Black Plague, Dracula – Table 2 – Zombicide

Total victory tonight. Behind the scenes Dracula had bewtiched some lovely necromancers. Tasked with capturing villagers to take back to him, they failed utterly as each necromancer was tidily destroyed. As were a pair of abominations. An artful mix of caution,...

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Sunless Citadel Overview

Sunless Citadel Overview

Long ago, a great fortress built by a cult of the dragon Ashardalon sank into the earth in a forgotten cataclysm. Its ruins became known as the Sunless Citadel, and over the centuries numerous creatures made this place their home. Twelve years ago, the druid Belak the...

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Session #34 / City Mall – Table 2 – Zombicide

Session #34 / City Mall – Table 2 – Zombicide

Tonight didn't go as well as it could. Could have been worse though, it could have been raining. We got unlucky early on, with both abominations turning up. Each of us having turns where the dice laughed at us. Made up for last week, with no-one taking a wound. This...

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Session #17 / Forges of Fury – Table 4 – D&D 5e

Session #17 / Forges of Fury – Table 4 – D&D 5e

Entry 6. 12th day of Tarsakh, 1492 DR. Lamb backs away from the door as the moaning reaches a crescendo and the ghostly figure of a dwarf in wizard’s robes emerges through it. An overwhelming aura of fear washes over the Company and Homte gets the feeling his grave...

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Session #33 / City Mall – Table 2 – Zombicide

Session #33 / City Mall – Table 2 – Zombicide

This Wednesday being two flavours of Zombicide, been going through spawn and weapon decks making them right for the occasion. Black Plague, the fantasy version, will have regular zombies, nothing too weird. A good scenario though. Involves a hunt for keys through...

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Session #16 / Forges of Fury – Table 4 – D&D 5e

Session #16 / Forges of Fury – Table 4 – D&D 5e

Entry 5. 12th day of Tarsakh, 1492 DR. The vanguard of the party cautiously edge into the antechamber, Balkris in the lead and drawn to the statues like a moth to a flame. As they advance the sound of hammering on metal can be heard echoing down the stair way on the...

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Session #15 / Forges of Fury – Table 4 – D&D 5e

Session #15 / Forges of Fury – Table 4 – D&D 5e

Entry 4. 11th & 12th day of Tarsakh, 1492 DR. The general consensus amongst the Company is that they have an opportunity to ensure they are fully rested in a defensible position, one that may not arise after they head down below. They discuss the possibility of...

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Session #14 / Forges of Fury – Table 4 – D&D 5e

Session #14 / Forges of Fury – Table 4 – D&D 5e

Entry 3. 11th day of Tarsakh, 1492 DR.The lead orc charges forward, clad in ill-fitting plate armour previously worn by the orog despatched earlier by Lamb, an accompanying volley of javelins preceding him. Alwin is struck repeatedly, thick gouts of blood darkening...

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Session #13 / Forges of Fury – Table 4 – D&D 5e

Session #13 / Forges of Fury – Table 4 – D&D 5e

The Company retreats back to the foetid guard room and discusses their options; push on, despite the unknown number of orcs still at large; rest in place, or retreat and find the source of the smoke or another unguarded entrance. Lamb, bored of conversation, returns...

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Session #12 / Forges of Fury – Table 4 – D&D 5e

Session #12 / Forges of Fury – Table 4 – D&D 5e

The Company are following a map, obtained previously, to the lost dwarven stronghold of Khundrakar. Leaving their horses in the nearest town, and buoyed by the promises of a 25 gold piece bounty on orc heads, they have plunged into the Sword Mountains and found their...

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