Wednesday 27th February 2019
6:30 pm - 9:30 pm
Now realistically looking to extract the bodies of said spoilt kids from the sunken citadel, the group are making good progress. Rats everywhere, including Mama Rat, they were knee deep in filthy rat nests, but the reward was there and the dirty old gnome was more than happy to dig about for every last bit of copper. The Dragonkin’s curiosity got the better of her, resulting her poisoning herself, and the Sorcerer’s curiosity did too resulting in him being able to breath fire like a dragon for the next hour.. how’s your luck! Thanatos and Lamb, an unlikely warrior combo, bring a certain credibility to a group determined to drag every last ounce of treasure from the place.. and rescue the white dragon, of course!
Having been offered a surprisingly large quantity of money to rescue some spoilt kids trapped down a fissure, the party (which contains far too many half-elves, pah!) is now underground making friends with kobolds and looking for a little wee WHITE DRAGON. It surely cannot end well? Thankfully they seem a resilient lot, lead by a rather dashing (genetically engineered) Barbarian, and a mysterious Dragon kin Ranger, there is hope yet.
So Character Gen pretty much done. We have a Half Elf Barbarian, Deep Gnome Rogue, Half Elf Sorcerer, Dragon Born Ranger, Tiefling Fighter and a part time Druid. We commend them on their bravery not having a cleric!
Next session the dungeon delving begins..
Dungeons and Dragons (D&D) is a pen-and-paper fantasy roleplaying game that has gone through many iterations. In it, players design characters to roleplay and complete missions and challenges presented by the Dungeon Master (DM), fighting enemies and solving puzzles along the way. The storyline of each game is normally free-form: the DM can decide what to include and the players contribute their own unique playstyles. Even if you use a module, the experience can be hugely different depending on the players. Regardless of the edition, there are three main books that you generally need to play the game: the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual.
We’ll be running the following scenarios.
Dread tales told in the dead of night!
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.
Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.
Tales from the Yawning Portal includes the following adventures:
- Against the Giants
- Dead in Thay
- Forge of Fury
- Hidden Shrine of Tamoachan
- Sunless Citadel
- Tomb of Horrors
- White Plume Mountain