Zombicide (Board Game)
Table Organiser: Jo
EVERY WEDNESDAY
6:30 pm – 10.00 pm
Spaces are always available to join and play.
Turn up on the day and introduce yourself, enquire through the website form, or better still, JOIN our DISCORD server, where you will able to speak to Jo and find out more.
Click the link below to join.
https://discordapp.com/invite/vH9KAyY
Keep up to date by following the (occasional) Campaign Journal.
Session #58 / Green Hoard – Table 3 – Zombicide

Session #57 / Green Hoard – Table 3 – Zombicide
From recent defeats to a pair of glorious victories. It all went as planned, getting in two small games. Though even the small boards are no guarantee of the game going swiftly or easily, with the spawn zones not being so spread out the zombies don’t have so far to go for a meal. Fortune didn’t always shine on us, we had to fight and support each other. The layout had more small buildings than large ones which have provided our recent defeats, a load of zombies and necromancers to deal with in one fell swoop. So next time, maybe a scenario with medium sized buildings, perhaps one big one for us to fret about. And some extra abominations.
Session #48 / Green Hoard – Table 3 – Zombicide

Session #47 / Green Hoard – Table 3 – Zombicide
Quite a cramped map for tonights game. Only six tiles, but with four spawn zones. With that many zombies coupled with numerous objectives to nab nearly all the survivors reached the exp limit. Early on I succumbed to uncharacteristic boldness in the Mall, and saw one...
Session #46 / Green Hoard – Table 3 – Zombicide
Our toughest game in a long time. I had two characters succumb to the zombie horde, other folk struggled on with a bite or two with one riding the edge of death. I do think we did well though. A stand out performance from Anton, seeing complimentary individual moves...
Session #45 / Green Hoard – Table 3 – Zombicide
Tonight's game was odd in a few ways. Being deprived of the trebuchet we got more stuck into close fighting than we have done recently. Some peculiar luck spikes early on, with the very first spawn card revealing a new abomination, the tough and deceptively fast Troll...
Session #44 / Green Hoard – Table 2 – Zombicide
Tonights mission was to channel all the zombies into a river that ran down the middle of the table. We snagged one objective that allowed us to shift a spawn point into it early on, the other one we needed was the very last one we had to try. A few of us took a zombie...
Session #43 / Green Hoard – Table 2 – Zombicide
Peculiar spiky luck in tonights game. With 10 objectives on offer including two special ones shuffled in, having the two important ones be revealed first was odd. Even with that though there was still a lot of hard work to put in. The constant struggle featured large...
Session #42 / Green Hoard – Table 2 – Zombicide
Amazing session. Getting in two smaller games was risky, if either had dragged on we could easily have run out of time. Instead we had to cheat to make it harder for us, stretching out the second game. Great mix of bold and tactical decision making. Lots of weapon...
Session #41 / Toxic City Mall – Table 2 – Zombicide
4/9/19 Really good game. Unlucky risotto to begin with. Looked like calamity and death at one point, who'd have thought Hannibal Lector would be so unlucky with his signature nightstick, but some heroic endevours and genius thinking mitigated that. Quite lucky getting...
Session #40 / Toxic City Mall – Table 2 – Zombicide
Quite a cramped map for tonights game. Only six tiles, but with four spawn zones. With that many zombies coupled with numerous objectives to nab nearly all the survivors reached the exp limit. Early on I succumbed to uncharacteristic boldness in the Mall, and saw one...
Session #39 / Toxic City Mall – Table 2 – Zombicide
Double victory. Hurrah!! On the newbie table 2 new players picked up the rules and performed like seasoned veterans. It was close, and we had taken a few bruises on the way, but we escaped down the sewers in the nick of time. With the Pros, Toxic city mall was great...
Session #38 / Toxic City Mall – Table 2 – Zombicide
A glorious victory. A close one, paid for in blood, only some of it our own. We were faced with a quandary early on, to open the door to the mall and let the toxic denizens out even though we weren't ideally equipped to defeat them, or push on elsewhere. We chose the...
Session #37 / Black Plague, Escape By Car (Attempt #2) – Table 2 – Zombicide
A total victory. Lessons were learned from the last attempt. That failure led to a different bunch of survivors having to hole up behind some barricades awaiting rescue. The zombies spawning couldn't have gone more differently, with an abomination turning up early on,...
Session #36 / Black Plague, Escape by car – Table 2 – Zombicide
We were defeated by time tonight. So close to victory, or defeat, one burst of bad luck could have had zombies roll over us. I'd count it as a partial victory. We stumbled a little early on, wanting to push on but lacking the weapons to bash the doors to the City Mall...
Session #35 / Black Plague, Dracula – Table 2 – Zombicide
Total victory tonight. Behind the scenes Dracula had bewtiched some lovely necromancers. Tasked with capturing villagers to take back to him, they failed utterly as each necromancer was tidily destroyed. As were a pair of abominations. An artful mix of caution,...
Session #34 / City Mall – Table 2 – Zombicide
Tonight didn't go as well as it could. Could have been worse though, it could have been raining. We got unlucky early on, with both abominations turning up. Each of us having turns where the dice laughed at us. Made up for last week, with no-one taking a wound. This...
Session #33 / City Mall – Table 2 – Zombicide
This Wednesday being two flavours of Zombicide, been going through spawn and weapon decks making them right for the occasion. Black Plague, the fantasy version, will have regular zombies, nothing too weird. A good scenario though. Involves a hunt for keys through...
Zombicide – Previous Sessions Overview
22/05/19 Great fun tonight. Killing zombies against the clock. Quite a remarkable night of Zombicide all round, memorable in “club history”. Adding the spawn cards for Lost Zombivors (bitten survivors that had succumb to plague) to the deck, I purposefully inserted...